Is there an official The Mound tier list?
No ranked list from ACE Team — use this page for provisional S–C scenario bands and weapons for mechanics.

The Mound: Omen of Cthulhu tier list ranks weapons by rain, stealth, and firepower with S–C bands. Pending rows where launch-week meta is still thin.
Launch-week look at firearms, crossbows, rain swaps, and quiet routing — pair with our S–C scenario tier tables.
This The Mound: Omen of Cthulhu tier list ranks known launch weapons in S / A / B / C bands across three expedition scenarios — rain, stealth, and firepower — without inventing DPS integers the game never publishes.
1–4 player co-op extraction horror in a Lovecraftian jungle — sanity, noise, contracts, and ox-wagon extraction. Tier cells use color-friendly S–C labels in tables; rows marked Pending stay honest when launch-week meta is still thin.
Saint blessing tiers will mirror utility (rain control, madness resistance, quiet weapon buffs) once community extracts stabilize — see patron saints for carving costs. Weapon bands here come first.
Table columns titled Rain tier, Stealth tier, or Firepower tier render S / A / B / C as color badges. Pending renders as plain text when we refuse to guess — usually on unverified variants like musket families or sword entries awaiting Phase 2 stat pages.
The Mound: Omen of Cthulhu does not ship public DPS tables at launch. Our S–C bands score coverage (can you fight in rain?), noise budget (does one shot wake the jungle?), and burst ceiling (how fast can you end a mistake when firearms work?).
| Tier | Meaning | Scenario example |
|---|---|---|
| S | Default pick for the scenario | Crossbow in rain + stealth routes |
| A | Strong with one tradeoff | Bow when bolt recovery matters less |
| B | Situational — needs squad cover | Francesca axe thrown spacing |
| C | Avoid as primary in scenario | Matchlock during active monsoon |
| Pending | Insufficient verified samples | Unreleased musket variants — Phase 2 |
Sources: Steam store text, ACE Team preview footage, themoundwiki community tables, and consistent squad extract reports. We downgrade any row that conflicts across two verified sources to Pending.
Contracts on maps can flip from clear to rain without a menu warning. Carry a rain S-tier backup even when your firepower S-tier matchlock is equipped — see loadouts for six-slot discipline.
Fake S-tier labels hurt players more than honest uncertainty. If a weapon name appears on third-party wikis without patch-stable behavior, we mark Pending until updates confirms.
Rain disables matchlock and flintlock firearms across verified launch sources. Monsoon segments force squads toward quiet ranged tools and melee backups that still function wet.
| Weapon | Rain tier | Status | Notes |
|---|---|---|---|
| S | Verified | Rain-safe; recover bolts when possible | |
| S | Verified | Rain-safe arrows; strong solo quiet pick | |
| A | Verified | Reliable melee backup when ammo runs dry | |
| A | Verified | Throwable spacing; rain-safe | |
| B | Verified | Utility throw — not primary DPS | |
| C | Verified | Fails / unusable in rain | |
| C | Verified | Sidearm fails same as matchlock | |
| Musket family | Pending | Needs-check | Behavior unverified at launch — Phase 2 |
Crossbow and bow are the default rain S-tier primaries on noise guide routes. Community guides note crossbow bolt recovery when you retrieve shots — treat ammo as a budget, not infinite.
Machete is the honest A-tier rain backup when you must save bolts. Francesca axe adds throw spacing at medium noise — still rain-safe compared to gunpowder.
Patron saints with rain-related blessings may shift edges — verify in-game text after carving. Do not assume a saint upgrades firearms during storms.
Stealth tiers rank noise wake-ups — gunshots, thrown axes, and sprint-adjacent melee swings feed the jungle noise meter. Quiet primaries buy time for ox-wagon loading and sanity voice checks.
| Weapon | Stealth tier | Status | Notes |
|---|---|---|---|
| S | Verified | Low noise — scout default | |
| S | Verified | Low noise; arrow discipline required | |
| A | Verified | Low–medium chops — still quieter than firearms | |
| B | Verified | Low throw noise; light discipline matters | |
| B | Verified | Medium noise when thrown | |
| C | Verified | High noise — wakes threats | |
| C | Verified | High noise — chains aggro | |
| Sword variants | Pending | Needs-check | Noise profile unverified — Phase 2 |
Assign your quietest player — human or solo AI on gesture commands — the crossbow S-tier role for logbook fort infiltrations and deer bonus routes when the squad accepts a silent kill.
Once matchlock or flintlock fire, treat the contract as firepower mode until extract. Continuing stealth routes after a gunshot wastes positioning — regroup at the ox-wagon and defend.
Stealth is not only enemy wake-ups — loud panic fire during hallucinations spikes both noise and squad distrust. Quiet A-tier melee can confirm a target is real before anyone shoots.
Firepower tiers assume dry weather and a squad that accepts noise consequences. These bands describe burst potential and spacing — not verified DPS numbers.
| Weapon | Firepower tier | Status | Notes |
|---|---|---|---|
| S | Verified | Arquebus burst when dry — slow reload | |
| A | Verified | Sidearm burst; pairs with quiet primary | |
| B | Verified | Throw spacing; not sustained DPS | |
| B | Verified | Emergency close tool | |
| C | Verified | Reliable but low burst versus firearms | |
| C | Verified | Quiet — trades raw firepower for stealth | |
| C | Verified | Utility, not damage king | |
| Blunderbuss variants | Pending | Needs-check | Launch roster unconfirmed |
Matchlock sits firepower S-tier in clear weather — preview coverage shows hard-hitting slow reload cadence. The moment rain starts, downgrade it mentally to rain C-tier and swap.
Flintlock A-tier firepower fits defenders covering ox-wagon retreats. Pair with a scout on crossbow so you do not double-stack loud primaries without callouts.
Rescue timers, downed teammate pressure, or confirmed non-hallucination bosses may require firepower S-tier tools. Call going loud so the squad regroups — extraction guide timing matters more than perfect stealth.
Use this combined matrix when assigning loadouts before drop. Color tier columns highlight scenario strengths at a glance.
| Weapon | Rain tier | Stealth tier | Firepower tier | Overall role |
|---|---|---|---|---|
| S | S | C | Scout primary — all-weather quiet | |
| S | S | C | Scout / solo quiet primary | |
| A | A | B | Mandatory rain + melee backup | |
| A | B | B | Spacing tool — medium throw noise | |
| B | B | C | Light + throwable utility | |
| C | C | A | Dry-weather sidearm burst | |
| C | C | S | Dry-weather loud primary | |
| Sword / rapier | Pending | Pending | Pending | Awaiting Phase 2 verification |
Crossbow dominates rain and stealth but sits firepower C-tier. Matchlock inverts that pattern. Healthy squads carry both roles across two explorers — not one copied meta row.
Higher contracts grant richer shared pools — tier labels describe tool behavior, not whether you own the weapon yet. Rank toward ~30 on Tempestad for better defaults.
Token anvil upgrades on weapons can bump comfort inside a band — they rarely rewrite rain rules. Upgrade after you know which scenario tier you actually play.
There are no fixed classes — but tier bands map cleanly to squad roles each contract. Assign before the landing boat departs.
| Role | Scenario focus | Suggested tier picks | Pairs with |
|---|---|---|---|
| Scout | Stealth + rain | Crossbow S / Bow S | Noise guide routes |
| Cart defender | Firepower (dry) | Matchlock S / Flintlock A | Extraction guide |
| Rain backup | Rain | Machete A / Crossbow S | Any firearm-heavy teammate |
| Support | Flex | Machete A + healing slots | Reviving salt when in pool |
Solo players use gestures to keep AI on quiet S-tier stealth tools during rain. You still need personal rain backups — AI cannot fix six-slot mistakes.
Rain, noise, and tier behavior are identical on PC, PS5, and Xbox — only input differs. Console defenders should still pack rain A-tier melee; see crossplay.
Explorer characters are cosmetic only — tier bands apply equally to Alonso, Leonor, Don Rodrigo, and Fray Gaspar. Pick voice flavor, then assign weapon roles.
Rows marked Pending lack enough verified launch samples — often because ACE Team patches within days of release. We update when Steam patch notes and community tables align.
Individual weapon entity pages (/weapons/crossbow, /weapons/matchlock, etc.) ship in Phase 2 when rank locks and numeric durability blocks stabilize. Until then, scenario tiers here beat fake precision.
Report disagreements with contract tier, weather state, and patch version — a firepower S-tier pick in dry Basic differs from Legendary monsoon routing.
This The Mound: Omen of Cthulhu tier list is unofficial — not affiliated with ACE Team. Verify behavior in-game after every update.
No ranked list from ACE Team — use this page for provisional S–C scenario bands and weapons for mechanics.
Launch-week meta shifts fast; Pending beats invented S-tier labels on unverified variants.
Crossbow and bow — rain S-tier. Firearms are rain C-tier because they fail in storms.
Crossbow and bow — stealth S-tier. Matchlock and flintlock are stealth C-tier due to noise.
Matchlock — firepower S-tier in dry weather. Swap before rain.
No — characters are cosmetic. Tiers depend on weapon, weather, and squad role.
After major patches noted on updates and when Phase 2 weapon stat pages go live.
Matched by build plan, shared topics, and guide progression — not random related links.