The Mound: Omen of Cthulhu tier list — weapons and stealth meta

The Mound: Omen of Cthulhu Tier List

The Mound: Omen of Cthulhu tier list ranks weapons by rain, stealth, and firepower with S–C bands. Pending rows where launch-week meta is still thin.

Launch-week look at firearms, crossbows, rain swaps, and quiet routing — pair with our S–C scenario tier tables.

The Mound: Omen of Cthulhu tier list

This The Mound: Omen of Cthulhu tier list ranks known launch weapons in S / A / B / C bands across three expedition scenarios — rain, stealth, and firepower — without inventing DPS integers the game never publishes.

1–4 player co-op extraction horror in a Lovecraftian jungle — sanity, noise, contracts, and ox-wagon extraction. Tier cells use color-friendly S–C labels in tables; rows marked Pending stay honest when launch-week meta is still thin.

Not a patron saint tier list

Saint blessing tiers will mirror utility (rain control, madness resistance, quiet weapon buffs) once community extracts stabilize — see patron saints for carving costs. Weapon bands here come first.

How to read color tier labels

Table columns titled Rain tier, Stealth tier, or Firepower tier render S / A / B / C as color badges. Pending renders as plain text when we refuse to guess — usually on unverified variants like musket families or sword entries awaiting Phase 2 stat pages.

How we tier without fake DPS

The Mound: Omen of Cthulhu does not ship public DPS tables at launch. Our S–C bands score coverage (can you fight in rain?), noise budget (does one shot wake the jungle?), and burst ceiling (how fast can you end a mistake when firearms work?).

TierMeaningScenario example
SDefault pick for the scenarioCrossbow in rain + stealth routes
AStrong with one tradeoffBow when bolt recovery matters less
BSituational — needs squad coverFrancesca axe thrown spacing
CAvoid as primary in scenarioMatchlock during active monsoon
PendingInsufficient verified samplesUnreleased musket variants — Phase 2

Sources and verification

Sources: Steam store text, ACE Team preview footage, themoundwiki community tables, and consistent squad extract reports. We downgrade any row that conflicts across two verified sources to Pending.

Weather shifts tiers mid-run

Contracts on maps can flip from clear to rain without a menu warning. Carry a rain S-tier backup even when your firepower S-tier matchlock is equipped — see loadouts for six-slot discipline.

When in doubt, Pending

Fake S-tier labels hurt players more than honest uncertainty. If a weapon name appears on third-party wikis without patch-stable behavior, we mark Pending until updates confirms.

Rain scenario weapon tiers

Rain disables matchlock and flintlock firearms across verified launch sources. Monsoon segments force squads toward quiet ranged tools and melee backups that still function wet.

WeaponRain tierStatusNotes
CrossbowCrossbowSVerifiedRain-safe; recover bolts when possible
LongbowBowSVerifiedRain-safe arrows; strong solo quiet pick
MacheteMacheteAVerifiedReliable melee backup when ammo runs dry
Francesca AxeFrancesca axeAVerifiedThrowable spacing; rain-safe
Oil LampOil lampBVerifiedUtility throw — not primary DPS
Matchlock ArquebusMatchlockCVerifiedFails / unusable in rain
Flintlock PistolFlintlockCVerifiedSidearm fails same as matchlock
Musket familyPendingNeeds-checkBehavior unverified at launch — Phase 2

Crossbow and bow — rain S-tier

Crossbow and bow are the default rain S-tier primaries on noise guide routes. Community guides note crossbow bolt recovery when you retrieve shots — treat ammo as a budget, not infinite.

Melee rain backups

Machete is the honest A-tier rain backup when you must save bolts. Francesca axe adds throw spacing at medium noise — still rain-safe compared to gunpowder.

Patron saint rain edges

Patron saints with rain-related blessings may shift edges — verify in-game text after carving. Do not assume a saint upgrades firearms during storms.

Stealth scenario weapon tiers

Stealth tiers rank noise wake-ups — gunshots, thrown axes, and sprint-adjacent melee swings feed the jungle noise meter. Quiet primaries buy time for ox-wagon loading and sanity voice checks.

WeaponStealth tierStatusNotes
CrossbowCrossbowSVerifiedLow noise — scout default
LongbowBowSVerifiedLow noise; arrow discipline required
MacheteMacheteAVerifiedLow–medium chops — still quieter than firearms
Oil LampOil lampBVerifiedLow throw noise; light discipline matters
Francesca AxeFrancesca axeBVerifiedMedium noise when thrown
Flintlock PistolFlintlockCVerifiedHigh noise — wakes threats
Matchlock ArquebusMatchlockCVerifiedHigh noise — chains aggro
Sword variantsPendingNeeds-checkNoise profile unverified — Phase 2

Crossbow-first scouting

Assign your quietest player — human or solo AI on gesture commands — the crossbow S-tier role for logbook fort infiltrations and deer bonus routes when the squad accepts a silent kill.

When stealth breaks

Once matchlock or flintlock fire, treat the contract as firepower mode until extract. Continuing stealth routes after a gunshot wastes positioning — regroup at the ox-wagon and defend.

Noise versus sanity

Stealth is not only enemy wake-ups — loud panic fire during hallucinations spikes both noise and squad distrust. Quiet A-tier melee can confirm a target is real before anyone shoots.

Firepower scenario tiers

Firepower tiers assume dry weather and a squad that accepts noise consequences. These bands describe burst potential and spacing — not verified DPS numbers.

WeaponFirepower tierStatusNotes
Matchlock ArquebusMatchlockSVerifiedArquebus burst when dry — slow reload
Flintlock PistolFlintlockAVerifiedSidearm burst; pairs with quiet primary
Francesca AxeFrancesca axeBVerifiedThrow spacing; not sustained DPS
MacheteMacheteBVerifiedEmergency close tool
CrossbowCrossbowCVerifiedReliable but low burst versus firearms
LongbowBowCVerifiedQuiet — trades raw firepower for stealth
Oil LampOil lampCVerifiedUtility, not damage king
Blunderbuss variantsPendingNeeds-checkLaunch roster unconfirmed

Matchlock dry-window dominance

Matchlock sits firepower S-tier in clear weather — preview coverage shows hard-hitting slow reload cadence. The moment rain starts, downgrade it mentally to rain C-tier and swap.

Flintlock as sidearm

Flintlock A-tier firepower fits defenders covering ox-wagon retreats. Pair with a scout on crossbow so you do not double-stack loud primaries without callouts.

Going loud on purpose

Rescue timers, downed teammate pressure, or confirmed non-hallucination bosses may require firepower S-tier tools. Call going loud so the squad regroups — extraction guide timing matters more than perfect stealth.

Combined weapon matrix (launch week)

Use this combined matrix when assigning loadouts before drop. Color tier columns highlight scenario strengths at a glance.

WeaponRain tierStealth tierFirepower tierOverall role
CrossbowCrossbowSSCScout primary — all-weather quiet
LongbowBowSSCScout / solo quiet primary
MacheteMacheteAABMandatory rain + melee backup
Francesca AxeFrancesca axeABBSpacing tool — medium throw noise
Oil LampOil lampBBCLight + throwable utility
Flintlock PistolFlintlockCCADry-weather sidearm burst
Matchlock ArquebusMatchlockCCSDry-weather loud primary
Sword / rapierPendingPendingPendingAwaiting Phase 2 verification

No single S-tier weapon

Crossbow dominates rain and stealth but sits firepower C-tier. Matchlock inverts that pattern. Healthy squads carry both roles across two explorers — not one copied meta row.

Contract tier gear pools

Higher contracts grant richer shared pools — tier labels describe tool behavior, not whether you own the weapon yet. Rank toward ~30 on Tempestad for better defaults.

Anvil upgrades versus tiers

Token anvil upgrades on weapons can bump comfort inside a band — they rarely rewrite rain rules. Upgrade after you know which scenario tier you actually play.

Team loadout pairing from tier bands

There are no fixed classes — but tier bands map cleanly to squad roles each contract. Assign before the landing boat departs.

RoleScenario focusSuggested tier picksPairs with
ScoutStealth + rainCrossbow S / Bow SNoise guide routes
Cart defenderFirepower (dry)Matchlock S / Flintlock AExtraction guide
Rain backupRainMachete A / Crossbow SAny firearm-heavy teammate
SupportFlexMachete A + healing slotsReviving salt when in pool

Solo gesture pairing

Solo players use gestures to keep AI on quiet S-tier stealth tools during rain. You still need personal rain backups — AI cannot fix six-slot mistakes.

Crossplay parity

Rain, noise, and tier behavior are identical on PC, PS5, and Xbox — only input differs. Console defenders should still pack rain A-tier melee; see crossplay.

Character choice does not change tiers

Explorer characters are cosmetic only — tier bands apply equally to Alonso, Leonor, Don Rodrigo, and Fray Gaspar. Pick voice flavor, then assign weapon roles.

Pending rows and Phase 2 plan

Rows marked Pending lack enough verified launch samples — often because ACE Team patches within days of release. We update when Steam patch notes and community tables align.

  • Do01Read all three scenario tables — rain, stealth, firepower — before equipping.
  • Do02Treat Pending as “we do not know yet,” not hidden S-tier.
  • Do03Pack rain S-tier backup before any matchlock primary.
  • Do04Re-check this page after updates balance notes.
  • Do05Cross-link weapons for durability and anvil costs.

Phase 2 individual weapon slugs

Individual weapon entity pages (/weapons/crossbow, /weapons/matchlock, etc.) ship in Phase 2 when rank locks and numeric durability blocks stabilize. Until then, scenario tiers here beat fake precision.

Community tier disagreements

Report disagreements with contract tier, weather state, and patch version — a firepower S-tier pick in dry Basic differs from Legendary monsoon routing.

Unofficial disclaimer

This The Mound: Omen of Cthulhu tier list is unofficial — not affiliated with ACE Team. Verify behavior in-game after every update.

FAQ

Is there an official The Mound tier list?

No ranked list from ACE Team — use this page for provisional S–C scenario bands and weapons for mechanics.

Why are some weapons Pending?

Launch-week meta shifts fast; Pending beats invented S-tier labels on unverified variants.

Best weapon for rain?

Crossbow and bowrain S-tier. Firearms are rain C-tier because they fail in storms.

Best stealth weapon?

Crossbow and bowstealth S-tier. Matchlock and flintlock are stealth C-tier due to noise.

Best firepower weapon?

Matchlockfirepower S-tier in dry weather. Swap before rain.

Do characters change weapon tiers?

No — characters are cosmetic. Tiers depend on weapon, weather, and squad role.

When will this tier list update?

After major patches noted on updates and when Phase 2 weapon stat pages go live.

Related pages

Matched by build plan, shared topics, and guide progression — not random related links.

Back to home